Description. A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in Resident Evil 3: Nemesis. Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. With it, you can replace every zombie with Nemesis for both the ultimate challenge and madness. Mr. X was the nightmare of Resident Evil 2 Remake players and Capcom promised even more trouble with Nemesis when it comes to haunt Jill in Resident Evil 3. While a regular player would do their best to just avoid the giant monster, some couldn't get Resident Evil 3: Nemesis is a direct port from PSone to GameCube in this case. Virtually most of the game has remained the same from the release in 1999, to the GameCube version in 2003. Note that this is a PSone port, not a Dreamcast or PC port, and thus will not feature any information regarding those versions. Hatch 1: Red, Blue, Blue, Blue Hatch 2: Blue, Red, Blue, Red Go into hatch 1 get the FUSE exit and you will see zombies trying to break down the door you have two choices INCREASE ELECTRICITY OUTPUT or HEAD FOR EMERGENCY EXIT. If you selected (increase electricity output) it would fry the zombies and kill them all. EDIT: Assuming you're talking about dodging Nemesis's rockets, instead of Nemesis dodging your own. =x You don't have to try to dodge the rockets, you could just shoot him while he's c***ing the rocket launcher and you'll temporarily blind him, causing him to miss. Skipping Cutscenes in Resident Evil 3. To skip any cutscenes, press the Options button on PS4 or Menu button on Xbox One and then press Square or X respectively. shadowbroker Mar 12, 2020 @ 8:46am. Nemesis was never scary, its only role in the game is annoying the players with its sudden appearances like an ordinary villain, chasing, making the game more difficult, etc. to stress the players out. After all, RE3 wasn't your ordinary pure horror game like Silent Hill games and whatnot so RE3 remake wasn't Final Boss is legitimately broken. Playing through the last fight with Nemesis on nightmare is ridiculous. Nothing you do in the game matters when all it comes down to is a series of finnicky dodge rolls, random attack patterns and one-hit kills. This whole boss battle is a poorly-designed joke on the lesser difficulties, but here the laziness Use Your Knife To Poke Downed Zombies. You can check whether the dead body is actually dead, or a zombie waiting to pounce by stabbing it with a knife or shooting it. The attacked zombie, if it is still active, will get up and will try to attack you. Get the Lockpick from the box as well; you will need it when you exit the Clock Tower. As Jill moves through the ballroom, the Nemesis bursts through the door. Stay in the middle of the room and VG4XleE.